Object oriented programming – As the name suggests uses
objects in programming. Object oriented programming aims to implement real world entities like inheritance, hiding, polymorphism etc in programming. The main aim of OOP is to bind together the data and the functions that operates on them so that no other part of code can access this data except that function.
Object: Objects are basic run-time entities in an object oriented system, objects are instances of a class these are defined user defined data types.
Class: Class is a blueprint of data and functions or methods. Class does not take any space.
Encapsulation and Data abstraction: Wrapping up(combing) of data and functions into a single unit is known as encapsulation. The data is not accessible to the outside world and only those functions which are wrapping in the class can access it. This insulation of the data from direct access by the program is called data hiding or information hiding.
Inheritance: inheritance is the process by which objects of one class acquire the properties of objects of another class. It supports the concept of hierarchical classification. Inheritance provides re usability. This means that we can add additional features to an existing class without modifying it.
Polymorphism: polymorphism means ability to take more than one form. An operation may exhibit different behaviors in different instances. The behavior depends upon the types of data used in the operation.